Hi! I am a software engineer with a passion for 3D graphics, procedural generation and full-stack web development.

I have worked professionally in a variety of areas, including shaders, 3D printing, game development, and web apps. I also work on a number of side projects in my free time.


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Procedural Planet Generator

A Unity project for creating procedural planets from random noise with a dynamic LOD system.

Last updated December 2018

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Evolution Simulator

Realtime simulation of evolving neural networks with a genetic algorithm.

Last updated June 2017